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3.9.13

A New Level in Gaming

Those of us of a certain age can remember a time when computer gaming signified all the excitement inherent in a game of Pong, that toe-curlingly breathtaking game where one or two players hit a computerized ball against a computerized wall or between tow, you guessed it, computerized paddles. While those early days of gaming were exciting enough for a generation to whom all this technology was new, today’s gamers are merely bemused by what used to pass for a good time. But then they’re used to so much more, a fact exemplified perfectly by the 2005 pre-Christmas release of Microsoft’s Xbox 360.

Computer gaming has come a long way in the last twenty years. From iconic Atari Pac-man who chomped through a screen of varying two-dimensional foes, gaming today is now barely recognizable as the same species of fun. Today an enormous variety of games include graphics that are startlingly life-life and storylines complex enough to sustain film versions of the same plot, creating a leisure activity so immediate and thrilling that it satisfies the urges of the most dedicated adrenaline junkie.

The Xbox 360 exemplifies all that is possible in today’s gaming world. With powerful graphic and audio capabilities, this console offers a gaming experience that is second to none. And as developments in the world of technology allow functional lines to be easily crossed, the Xbox 360 also offers much more than those old Atari games ever could.

With the release of the Xbox 360, Microsoft also revamped their Xbox live, the service that allows gamers to connect to the Internet and thereby to one another, creating their own personal profile and gaming history and buddy lists that allow communication between fellow gamers. As well as this high quality gaming experience, and the ability to share it with others, the Xbox 360 also acts as a larger media center, allowing users to download movies, music and pictures, on top of playing movies on DVD and music CDs.

With the release of the Xbox 360, many reviewers argue that Microsoft has set a new standard for gaming. And with a variety of functions and an enormous array of games to choose from, there is little doubt that this new standard will not disappoint.


1.9.13

A Look Back At Video Game History – Do You Remember Pac Man, Space Invaders And Super Mario Brothers?

Of all the things that the 1970’s produced, there are few that made as big of a cultural impact as video games. There’s no question about it: video games have been a significant force in society and one of the most popular leisure pursuits. Chances are if you’re under the age of 40, you played them, some of us a lot. There was Atari, Intellivision and Colecovision. Don’t forget Sega and Nintendo. Today there are web sites that allow you to download free online games.

And if you remember those days of the late ‘70’s and early 80’s, you recall that the games relied on graphic improvements and better ways of shooting the enemy. It was more or less a solitary pursuit. With the rise of the Internet and online games however, lots of things changed, including the ability to download games and playing online games, making games a more social activity, with lots of players, or opponents playing each other from different countries. This may be the biggest change – and the latest benefit that games have offered the world.

But what about the early days? How did it all start and what were the video games that defined the era?

The Innovators

Many people think that Pong was the home game that started it all, but really it was Magnavox and their "Odyssey" system in 1972. Although it was very simple, it was still the first. It had twelve simple games with graphic overlays. However, there was lots of room for improvement, and that’s where Pong came into play.

Nolan Bushnell created Pong, along with Al Alcorn, the founder of Atari. Rumor has it that when the prototype was tested at a California bar, the machine broke down after two days, because it was so popular. The next logical step was to create a home version. So, one year later, Atari released Pong, complete with built in paddles, and a speaker. Of course, Pong was a huge success and represented a new stage in the evolution of gaming. Over sixty Pong knock-offs would be produced, but Atari dominated the market.

Next was the implementation of the microprocessor, which the entire industry adopted. As a result of this, more complicated systems could be developed. These systems produced groundbreaking and innovative graphical and auditory effects that had never been seen before. Consumers were eating it up. The industry was on fire. In 1981 alone, five billion dollars were spent on video arcade machines and another billion dollars was spent on home video game systems. Atari’s VCS/2600 system remained the dominant player through 1982, when the gaming market experienced a crash.

What were some of the great games? How about Pac Man? Pac Man, the yellow blob that ate up dots and avoided squid-like ghosts, was a worldwide sensation and probably the biggest game of all time.

Space Invaders was another incredibly popular game. In fact, it really marked a turning point for arcade games, bringing them out of bars and into family friendly places like shops and restaurants. The premise of Space Invaders was to stop an alien invasion. This simple formula went on to become the most successful arcade game of all time.

Then there was Super Mario, which was huge as well. It involved an Italian anti-hero who was deliberately designed as a character that everyone could relate to. Soon thereafter came Zelda, Metroid, and other classics.

Rise and Fall of Atari

Atari was the hottest thing in the gaming world in the early ‘80’s. Today, they are a relic of past glory. So what happened? Atari made some bad decisions, and although it’s a little complicated, it’s helpful to understand the situation. At that time in the computing world, magnetic mediums were implemented in the data storage used in Arcade machines. These mediums allowed for a higher memory capacity than ROM cartridges.

In 1982, Atari had the option to include a disk drive in their systems. The price difference would have been nominal, and the memory capacity would have been significant. Atari, however, thought that magnetic media was too “fragile” for the consumer to adequately handle. Atari's "concern" for the customer backfired on them. In the previous years, there had been a very fine line separating arcade game quality from home game quality. With arcades utilizing storage capacities ten to forty-five times larger than home systems that fine line became a chasm. Arcade games seemed to be evolving exponentially, while home systems seemed "stuck in a time warp.”

The public quickly became uninterested in video game specific consoles, and sales plummeted.
This would mark the end of Atari's reign of the video game market.

The Rise of the New

In 1984, everything changed. The reason? Two innovations: The reduction in cost of Dynamic RAM (DRAM) chips which allowed more memory, and the production of higher power 8-bit processors, which lowered the prices of the previous chips. Sega, a new player in home gaming systems, entered the console market with their Master System 2. The Sega Master system would sell very well, but its success would be limited.

The other key player was Nintendo of Japan. The genius of Nintendo was their marketing prowess, as they poured millions into advertisements. These advertisements hit consumers at the perfect time, as evidenced in their sales. In fact, Nintendo couldn’t manufacture enough systems to keep up with demand. After all was said and done, the Nintendo Entertainment System (NES) would become the highest selling system in history. They would also become the most notorious, as they were involved in the intimidation of retailers, competing companies, and other suppliers and partners.

Over the next five years Sega and Nintendo would battle for dominance, going back and forth. The consumer definitely benefited from this rivalry.

Today, it’s between PlayStation 2, the Xbox and the GameCube. Xbox has taken the step to merge the past and present, where Xbox "Live Arcade" is a console system that has a "download-like" characteristic where you can buy games via the console itself. One thing in the video game industry will always remain: the classic games of yesterday were great games, helped define an era, and will always be fun.

30.8.13

A Guide to Gambling on Online Poker Rooms

So, what is your hobby?  Do you like playing cards?  Have you yet discovered the amazing world of online poker rooms?  In truth, there is nothing more wonderful to card players than online poker.  This has become a hobby to many poker players.

Online poker room gambling popularity emanates from the ease and convenience of this type of gambling.  It is way much easier to gamble in an online casino than in an actual brick and mortar one.  The gambling software creates an almost effortless game.  You are assured that you won’t even miss your turn.  You would be prompted when you need to place a bet, even suggests the amount that you should bet.  You would even be asked if you want to fold, which you could do so if you feel like your hand is not good enough.  This is why a lot of people are getting addicted to online poker gambling.

The Benefits of Online Poker Gambling

Poker software are being constantly developed and improved to meet customers demand and satisfaction.  You can choose your games and play only those that you love.  You can play with a limit, no limit or within pot limit.  If you are confident with your game, you can for high stakes.  You can even switch from one game to another.  It doesn’t even matter when you log on to play, there are games 24/7 and there are seats available.

What Should You Remember When Playing Poker Online?

The hitch on online gambling is that you can’t see your opponents; such that it would be difficult to gauge their reactions.  You won’t be able to see their body language.  You won’t see them fidget, get excited or frown.  This makes winning a little bit difficult.  To ensure your chances of winning, there are some things that you have to remember when gambling and playing poker online.

   1. Play free poker games first.  Before jumping into a poker game, be sure to sit out a few hands to get a feel for the online poker room gambling site.  You would also get used to the game.  This is especially important since online poker is faster than your traditional poker game.
   2. Start with low-staked gambling.  Unless you are pretty sure that you’d fare well in a high-staked poker game, do not risk your money in one.  Again, feel your way through online poker and online betting by starting with small bets.
   3. Earmark your fund.  Before you jump into a game or a tournament, determine first what you can afford to lose.  If at some point in the game you lost that amount of money, do not go any further.


28.8.13

A Great Learning Experience When Playing Video Games

While many people believe that online video games can increase anti-social behaviors, violence, loss of communication skills, and even health issues, such as obesity, some critics seem to agree that online video games can help the game players increase hand eye coordination. In this sense, it seems to be that most critics have already recognized the beneficial effects of video games in their mind.

Online educational games provide game players brain training that can help them become even more intelligent. These games work by testing the cognitive functions of your brain, such as memory, reasoning, logical decision making, and so fort .Let’s visualize yourself working out at a local health club to get your body in shape, playing educational video games is just like taking your brain to the same gym to get mentally in shape.

Educational games are often viewed as boring, un-cool, and primitive, but the truth is that educational games could be as much fun as any other types of game. Often, those educational game player could have a lot more fun because they feel rewarded from the game. Think back to that game of trivia you played with friends a few years ago, do you remember how good you felt when getting the right answer? That's a type of feeling the game player could get from education games. The more people play these games, the greater confidence they have and which could bring them a better chance of succeeding at whatever they set their mind to achieve.

The best place to play free educational video games is on the internet. The internet could provide you a platform for educational learning which never happens before. Educational games have become an interesting and useful for the users. One of significant interests for many users is learning skills that can be applied in their workplace. One example of where this occurs is in the dental field. Many dental websites include online educational games that are both fun, informative, and catered towards user interests. Games could be, for example, Wordsearch, Matching Pair, and Crossword Puzzle. Each game will be fun and interactive for the user to learn real vocational terms that they can also use in their office.

The internet has transcended the traditional boundaries of online games by offering useful, and beneficial and educational contents for the user. After you play a few on line games, ask yourself if you've learned anything new and you will be probably surprised with the answer.

26.8.13

A Game to Teach Table Manners – MannerIsms

Has anyone ever imagined that there can be a game for teaching table manners to children at mealtimes so that they can display better social etiquettes at parties and  follow the same at home too. Well for people who havenot come across it before, I am sure they will be astonished and excited to know that such a game exists in the gaming world. The game has got the name MannerIsms. In fact, the game is for the whole family, but more so for children and children enjoy it too while learning the basic culture on the table during mealtimes.

So, how did the game come into being ? Roz Heintzman, a woman from Toronto observed one night in early 2004 when she was at her friend Gillian Deacon’s house for a dinner that her friend has a unique way of teaching her children manners – in which she asks her kids to take manners out of an envelope and follow them, one for each night. This observation led to the inspiration for MannerIsms. Roz Heintzman alongwith entrepreneur Carolyn Hynland (also from Toronto), started looking to fill a gap in the market for all things relating to manners – specifically manners and children. After some informal market research, a business plan was formulated and, with the help of friends and family, the game MannerIsms came to life.

How is the game played ? One box of MannerIsms comes with twenty-five cards, each bearing one code of conduct. Each is sweet, lyrical, and easy to remember, such as “Food to mouth, not mouth to food. In this way, you won’t seem rude.”. Another is "Mabel, Mabel if you're able, keep your elbows off the table!". It is played over a series of nights and each night, children in your family draw a new card from the stack and spend the meal perfecting it. Depending on the age and number of children playing, MannerIsms provides several options for rewarding good manners. And you can further tailor the game to your family.

In the game, suppose your kid(s) are motivated by reward, try affixing stickers to the manners cards successfully accomplished. If your children like competition between them, you can devise rewards, like having the child who most often used that night's manner pick the card for the next night. You can also play cumulatively, having your child(ren) keep watch for previous night's manners and keeping score on a sheet of paper.

The game takes the nagging out of teaching table manners. It's also a reminder to parents to check their own behaviour. Some women admit to buying the game as much for their husbands. Its quite enjoyable for kids too to catch their parents in a mistake.

The game creation team always strives to improve it by accepting suggestions such as if there are other manners that people would like to see included, or if your family has come up with a new way of scoring or tracking your childrens' progress.

MannerIsms was developed by parents and kids, for parents and kids. The next time you are at the dinner table with your family or friends, you may contemplate trying out this amazing, educative and fun game.